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''Danny Dunn and the Homework Machine'' is the third novel in the ''Danny Dunn'' series of juvenile science fiction/adventure books written by Raymond Abrashkin and Jay Williams. The book was first published in 1958 and originally illustrated by Ezra Jack Keats. This is the first novel in the series to feature Irene. ==Plot== Danny uses a computer that Professor Bulfinch has created for NASA to prepare his homework, despite Professor Bullfinch's warning that Danny is to leave the machine alone. With his friend Joe Pearson and his new neighbor, Irene Miller, Danny has some success with the machine before it is sabotaged. Danny figures out what is wrong with the machine and corrects the problem. Danny's teacher also learns about the machine, and has her ideas for the Homework Champions. Once she finds out, she thinks of a way to trick the kids. ==Current science== The "homework machine" is in the style of the large mainframe computers of the 1950s, and one that uses paper punched cards. The concept of students using computers for research is common today; however, this computer was somehow able to accept "programming" of students' text books that enabled it to write reports on topics that were covered by the text books. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Danny Dunn and the Homework Machine」の詳細全文を読む スポンサード リンク
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